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The Same Card Is Damaged in Every Set, and It's Always Number One

The first card took the damage for the rest

2026-09-04 · NonSport Card Index

Nobody designed this. It is a consequence of how children stored cards seventy years ago, and it is still setting prices today.

We have circled this three times in other pieces without saying it plainly, so here it is on its own, with the numbers from this index behind it.

The finding

Take the average PSA grade of every class this index tracks for card number one, and compare it with the average for every other card in the same franchise.

1977 Topps Star Wars: 5.48 against 6.97.
1966 Topps Batman: 4.55 against 5.74.
1940 Gum Inc. Superman: 4.43 against 5.03.
1962 Topps Mars Attacks: 3.00 against 5.55.

Four different sets, spanning nearly forty years, from different manufacturers, aimed at different children. Card number one grades worse in all four.

Two caveats before we go on, because the evidence is not equally strong across them. Star Wars and Batman rest on forty-six and forty-four classes respectively, which is a solid base. Superman and Mars Attacks rest on seven each, so read those two as suggestive rather than settled. The Mars Attacks figure is the largest gap of the four and also the thinnest evidence, which is usually how that goes.

The rubber band

The explanation is not complicated and it is not new. Collectors have been describing it for decades.

A child buys cards, gets home, and sorts them into numerical order. Then the stack goes round with a rubber band, or into a shoebox, or into a back pocket.

Card number one is on the outside.

Every knock the stack takes, it takes first. The rubber band bites into it. The pocket wears its corners. When the stack is picked up, it is the card being gripped. The last card in the set gets the same treatment on the other side, which is why high numbers often grade badly too, but the first card is the one everybody wanted at the front.

None of that was anybody's decision. It is simply what happens to the outside of a pile.

The comparison that makes it clearest

The Star Wars figures are worth looking at directly, because they control for almost everything.

Card #1 is Luke Skywalker. Card #2 is Han Solo aboard the Millennium Falcon. Same series, same print run, same packs, both wanted.

Among the classes this index tracks, card #1 has thirty in low grades against card #2's eight. The high-grade counts are identical at fourteen each.

So the two cards produce the same number of good copies and card #1 produces nearly four times as many poor ones. That is not about popularity or print run. It is about position in a stack.

Why this matters for what you pay

Here is where the mechanism turns into money, and it is a pincer.

Card number one is usually the star. Luke Skywalker. Batman. Superman. The set designer puts the headline character first, which is the whole point of a number one.

So demand is highest exactly where high-grade supply is lowest. Every set has a card that more people want than any other, and by a separate accident of storage that same card survived worse than any other. The two effects multiply rather than cancelling.

That is why the gap between a mid-grade and a high-grade card #1 is so often wider than the same gap on card #40. You are not paying for rarity of printing. You are paying for the small number that escaped a predictable and universal form of damage.

What it means if you are buying

Three practical points.

Do not read a low population as scarcity of printing. A card #1 with few high-grade examples was not printed in smaller numbers. It was printed in the same numbers and destroyed more thoroughly. The distinction matters because printing scarcity is permanent and condition scarcity can be eroded by a single warehouse find.

Expect the grade ladder to be steeper. On a card that survived well, the step from a 6 to an 8 is a modest premium. On a card #1 it is often a different market entirely, because the 8 is genuinely uncommon.

And mind the same effect at the other end. The last card in a set sat on the back of the stack and took its own share. If a set has a high number that seems oddly hard to find clean, this is usually why.

Where else this shows up

Once you know to look for it, it is everywhere in this index's data.

It is part of why the 1966 Batman #1 asks so much more than the #2 despite being printed alongside it. It is behind the grading profile of the 1940 Superman set, where the first and last cards carry the damage. And it explains a good deal of why a common card in a high grade can cost more than a star in a low one.

The same physical fact, showing up in four sets across four decades, because children everywhere stored cards the same way.

The thing worth sitting with

Almost everything else that determines a vintage card's price was a decision somebody made. How many to print. Which player to put first. Whether to run a fifth series. What the borders looked like.

This was not. Nobody chose it, nobody noticed it happening, and the people responsible were eight years old and tidying up.

Seventy years later it is one of the most reliable patterns in the data.

This index tracks every card it follows in every grade, so you can compare a set's first card against the rest of it directly. You can read how we work the numbers out.

Sources

Population and grade figures are from this index and change as cards are graded and listed. Checked on 4 September 2026.

  • Average PSA grade for card number one against all other cards in the same franchise, and the high and low grade class counts for cards one and two — this index, 4 September 2026. Star Wars rests on 46 card-one classes and 1,581 others; Batman on 44 and 903; Superman on 7 and 341; Mars Attacks on 7 and 244
  • The rubber-band storage mechanism and its effect on first and last cards — long-standing collector accounts, described in PSA's set articles and in dealer guidance on vintage condition